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As it was, Pervade needed some work.

It hit really hard and only cost 10 Stamina, but required 100 stamina to actually cast, a requirement that was client side only and easily bypassed for basically infinite casts.

So instead, here’s the modified client file that changes pervade to no longer require 100 stamina to cast: MagicType.dat

Pervade now costs 10 Stamina against monsters and  20 against players, and with that file can be cast as long as you have at least 30 stamina instead of 100. It also does a little less damage than before. So a buff and a nerf.

I’ve heard plenty of complaints about pervade being overpowered, so hopefully these changes are welcome, and make the game more fun and fair for all.

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