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    Drop Rate Changes

    17 February 2017 , by Saturn

    It’s obvious drop rates with no events were way to slow, so I’ve tried to boost base drop rates and make event multipliers no longer stack so that the new raised base rates don’t make drops too crazy with max events. Violet Gems Drop Rate Increase limited to 40 pct so that players can still hunt PvP ready with combat...

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  • 5

    New? Test Drive a 2nd RB L130 ...

    1 November 2016 , by Saturn

    January 2017- I’ve made a few “Loaner Characters” that anyone can borrow First off, this may be a terrible idea… we’ll see. The primary intention with this idea is to give people without high level characters a chance to try out the game with a good character or guest participate in PvP events. After all, the server do...

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  • 3

    Hunger Games Arena Open!

    29 October 2016 , by Saturn

    Welcome to the Hunger Games     I started making a Hunger Games Arena quite awhile ago, but never finished it all the way because it was so complex and hard to get remotely bug-free. Still, I believe it’s quite possibly the greatest PvP mode ever devised for Conquer, putting everyone on a level playing field and cramming everything ...

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  • 1

    Pervade changes

    1 October 2016 , by Saturn

    As it was, Pervade needed some work. It hit really hard and only cost 10 Stamina, but required 100 stamina to actually cast, a requirement that was client side only and easily bypassed for basically infinite casts. So instead, here’s the modified client file that changes pervade to no longer require 100 stamina to cast: MagicType.dat Pervade ...

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  • 1

    Chance of insane drops

    14 July 2016 , by Saturn

    Before the highest plus that could drop from a normal mob was +4, I’m adding the chance for +5-+9 and trying to make it rare. One thing I’ve noticed about the drop system is getting rates to be rare but still possible is actually really hard, so I’ll keep dialing in rates and playing around with it until drop logs...

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